#ifndef COLLECTABLE_AI_H
#define COLLECTABLE_AI_H

#include "cg/cg.h"

namespace PeanutQuest {

	class CollectableAI {
	private:
		cg::Vector3d _position;

		double _axesScale;
		cg::Vector3d _front, _up, _right;

	public:
		CollectableAI();
		~CollectableAI();

		cg::Vector3d getPosition();
		void setPosition(double x, double y, double z);
		void applyTransforms();
		void setAxesScale(double scale);
		void drawAxes();
	};

}

#endif